Game design is something that I have been passionate about for the last few years. This past semester I did an independent study where I joined the Project Studio IA class and made a game with student Nick Clinkscales. I was curious to see what working on a big game with an actual development team was like, and what things I could learn to be more marketable to people in that area. Luckily enough, I was contacted by Braden League, a former graduate of MICA, who was given my contact information by Mark Sanders. He put me in contact with Dave Inscore, Art Director at Sparkypants, who I talked to to secure my internship.
Sparkypants is a AAA game development studio located here in Baltimore. It has a moderate team of about 35 people on site (with many more offsite) who are creating a RTS/MOBA game called Dropzone. The game takes place in a sci-fi setting and asks the player to control 3 pilots in a 1v1 battle to upload ‘cores’. Whoever uploads the most cores at the end of 15 minutes wins. I had 2 supervisors during my time at Sparkypants: one was Mike Legrand (Senior Programmer) and the other was Ryan Wolper (Senior Ui Designer). Legrand would check my code that I submitted for mistakes or for an easier way to do the task I was trying to accomplish. While Wolper would give me feedback on art assets I created and made sure I was making the correct things to fit into the game.